The
Doom Bad Guys! |
By
Clare Jonsson 3rd Oct 2004 |
Here's a list of all the monsters featured in Doom and Doom II, hope you enjoy the read.
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Zombieman |
Weapon:
A puny hand gun
Danger:
These are not a threat unless they are in numbers
Tactic:
Just shoot them, they are weak
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Shotgun Guy |
Weapon:
Shotgun
Danger:
Bad at close range
Tactic:
Keep back from these guys and fill em full of lead.
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Heavy Weapon Dude |
Weapon:
An accurate heavy machine gun
Danger:
If you hear a machine gun, you have generally been spotted, duck behind something
quickly as they are pretty dangerous, especially if you don't know exactly
where they are.
Tactic:
Use a shotgun at close range, and a rocket launcher or machine gun if He's
lurking in the distance.
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Imp |
Weapon:
Fireballs
Danger:
Generally found in packs, don't get close as they do cat scrams
Tactic:
Face them, and fire, strafe to avoid fireballs as they aren't very fast
moving
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Demon |
Weapon:
Bloody big teeth
Danger:
They run up to you and bite your face off, at least you won't be worried
about zits again.
Tactic:
Stand in a narrow corridor or door with a chainsaw, they will try and eat anything,
and are stupid enough to bite the mesmerising buzzing blade. They obviously
didn't read the safety warning (Do not try and stop blade with fingers,
genitals or teeth).
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Spectre |
Weapon:
Big teeth and stealth, they must have taken tips from NASA
Danger:
In dark areas, they are almost impossible to spot until it's too late
Tactic:
Run around like a mad ejit with the chainsaw running, you're bound to
get em!
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Lost Soul |
Weapon:
They don't fire anything, they just speed at you and bite ya bum.
Danger:
They move slowly, but their short busts of speed can get you when you least
expect it, so expect the unexpected, even thought you're not expecting
it.
Tactic:
At long distance use a pistol or chaingun, short distance a shotgun.
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Cacodemon |
Weapon:
They spit fireballs
Danger:
When you hear them screech you have been spotted.
Tactic:
They float slowly, you can run around them easily shooting with a shotgun.
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Hell Knight |
Weapon:
Throws Green acid at you
Danger:
It's tough skinned, obviously forgot to moisturise. They can get you from
a distance.
Tactic:
Run around him shooting with a shotgun or chaingun, avoiding the acid balls.
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Baron of Hell |
Weapon:
It's the bowl of acid again, but does more damage then the Hell Knight
Danger:
Tougher than the Hell Knight, and they usually are part of Doom surprises.
Tactic:
Keep your distance, you can take these out with a shotgun, a rocket launcher
is preferable though
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Arachnotron |
Weapon:
Quick firing plasma launcher
Danger:
These will try and get you from a distance, note the long stream of plasma flying
towards you? Well don't just stand there "MUTLEY, DOOO SOMETHING..."
Tactic:
Blast these with your own plasma gun.
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Pain Elemental |
Weapon:
Spits Lost Souls at you
Danger:
The Lost Souls spat out are the danger, not the Pain Elemental itself
Tactic:
Use something that's automatic, like a chaingun or the plasma gun. You
will need to take out the lost souls it spits out as well as the Pain Elemental
itself.
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Revenant |
Weapon:
Fires rockets from his shoulders, some of them track and will follow you to
the ends of the mars.
Danger:
These will fire at you from a distance, and you may not hear this happening.
Don't let them get too close either, as they have a pretty mean left hook,
a bit like Frank Bruno on stilts.
Tactic:
Make sure you have cover, keep strafing out and fire rockets at them.
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Mancubus |
Weapon:
Fires a spread of huge fireballs, usually in bursts of three. Three is the number,
no less, no more. Two is too little, four is way off...
Danger:
The sheer firepower of this guy is bad, they can have you hitting the deck faster
than a concealed trip wire. If you walk into one of these, RUN!
Tactic:
Try to have cover, keep firing rockets at them, they only need a couple or so
to make them see sense. Don't dart out to quickly though, as they usually fire
in bursts of three. Three is the number, no less, no more. Two is too little,
four is way off...
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Arch-Vile |
Weapon:
Causes fire to appear all around you, after a second or so the fire explodes,
get the burgers out, it's barby time!
Danger:
This guy is unique as He can literally resurrect the dead. And you thought that
Demon was annoyed the first time you tricked it to chew on that chainsaw.
Tactic:
You see all them bodies around you, if you don't kill this fast they will
all be resurrected. Plasma gun them down, but if you feel the heat, get out
of sight as He cannot hurt you if he cannot see you.
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The Spider Mastermind |
Weapon:
A massive machine gun, lots of lead coming your way!
Danger:
Line of sight is definitely a bad idea, get cover quickly.
Tactic:
Keep your cover, and throw anything you have at this one. It isn't a fluffy
pussycat you know.
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The Cyber Demon |
Weapon
He's got a rocket launcher on the end of one arm, must make it difficult going
to the loo.
Danger
Stand around for long, and you will be eating rocket burgers for din dins.
Tactic:
Use pillars or any other cover and blast him with rockets. Try not to back up
against a wall, if His rockets hit the wall behind you, then it's burger time,
and this time with chilly sauce.
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The Stormtrooper |
Weapon
Oh yeah, another shotgun, but surprisingly accurate.
Danger
These are dangerous in packs, and they are quite often in said packs. No! Not
the type of packs you get diet coke in.
Tactic:
Use cover, attack them from a distance with rapid fire weapons.